Hi Burlen,

thanks for your answer.
But somehow bad news for me :)

I will try to add this feature than - it might help others, too.
Can you give me some more hints where I can find this mechanism for sucking 
textures back from the gpu
and perhaps even how to use it for debugging?

Best
Jens Henrik

________________________________
From: Burlen Loring [burlen.lor...@gmail.com]
Sent: Thursday, June 04, 2015 5:45 PM
To: Göbbert, Jens Henrik; paraview@paraview.org
Subject: Re: [Paraview] save 'Surface LIC' as texture

I think it could be done if you're willing to hack into PV. There is already 
some mechanism in there for sucking textures back from the gpu and writing them 
to disk for debugging. It's not exactly what you need but at least will 
illustrate pulling data from GPU.

a potential issue with this idea is that the result from the LIC is very view 
dependent, you may be restricted to use same view settings in your app/blender. 
maybe better just to write the LIC shader in blender.

On 06/04/2015 04:07 AM, Göbbert, Jens Henrik wrote:
Hello everyone,

I am using ParaView for some time now and love its representation of vector 
fields on surfaces by
'SurfaceLIC' 
(http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution).<http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution%29.>
Beyond that, lots of other representations of scientific data are of course 
simply great ....

I would like to save this textures and the geometrie (incl. texture 
coordinates) of the surface
to view it later in our own OpenGL virtual reality application (or Blender).

ParaView can load textures (http://www.paraview.org/Wiki/ParaView:Texture),
but how can I save them ?

Does anyone has an idea ... including source code modifications, which might 
make things like that possible.

Best,
Jens Henrik




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