David E DeMarle
Kitware, Inc.
R&D Engineer
21 Corporate Drive
Clifton Park, NY 12065-8662
Phone: 518-881-4909
On Wed, Jun 10, 2015 at 2:58 PM, Aashish Chaudhary
<aashish.chaudh...@kitware.com <mailto:aashish.chaudh...@kitware.com>>
wrote:
No, I don't think so. It would be nice if you can try Burlen
suggestion to see if it works for built in datasets / sources.
- Aashish
On Wed, Jun 10, 2015 at 2:49 PM, Jeff Becker
<jeffrey.c.bec...@nasa.gov <mailto:jeffrey.c.bec...@nasa.gov>> wrote:
On 06/10/2015 11:46 AM, Burlen Loring wrote:
Hmm. If Bunyk ray cast doesn't work some thing strange is
going on as that is a software(non gpu) algorithm and
should always work.
Can you get anything to show up using a small test data?
For example create a wavelet source and apply a threshold
(use default values) to convert to unstructured data. If
that works maybe something with your input data, or size
of it.
It's a 500 by 500 by 500 grid of floats - is that too big?
On 06/10/2015 11:27 AM, Jeff Becker wrote:
On 06/10/2015 11:06 AM, Burlen Loring wrote:
2 things to try: set the remote render threshold
to zero, and if that doesn't get it to show up,
change the mapper to Bunyk ray cast. One of those
usually works depending on what the cause of the
issue is.
I have both of those set - no luck. BTW, this is
ParaView 4.3.1 on an NVIDIA backend. glxinfo shows:
$ glxinfo | head -30
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync,
GLX_SGI_swap_control,
GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
GLX_EXT_texture_from_pixmap, GLX_EXT_buffer_age,
GLX_ARB_create_context,
GLX_ARB_create_context_profile,
GLX_EXT_create_context_es_profile,
GLX_EXT_create_context_es2_profile,
GLX_ARB_create_context_robustness,
GLX_NV_delay_before_swap, GLX_EXT_stereo_tree,
GLX_ARB_multisample,
GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_EXT_framebuffer_sRGB,
GLX_NV_multisample_coverage
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_EXT_swap_control,
GLX_EXT_swap_control_tear,
GLX_EXT_buffer_age, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,
GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
GLX_NV_present_video, GLX_NV_copy_image,
GLX_NV_multisample_coverage,
GLX_NV_video_capture,
GLX_EXT_create_context_es_profile,
GLX_EXT_create_context_es2_profile,
GLX_ARB_create_context_robustness,
GLX_NV_delay_before_swap, GLX_EXT_stereo_tree
On 06/10/2015 11:00 AM, Jeff Becker wrote:
Hi. I have an unstructured grid file that
opens and displays in Surface Rendering mode.
If I switch to Volume Rendering, I don't see
any output. Any ideas?
Thanks.
-jeff
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--
/| Aashish Chaudhary
| Technical Leader
| Kitware Inc.
/
/| http://www.kitware.com/company/team/chaudhary.html/
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