In short: texture-based volume mapper is an old technique that produces low
quality rendering and does not provide enough flexibility to support
various volume rendering tricks and modes. It was there mostly to support
legacy systems and since we moved to OpenGL2, we no longer needed it. All
of the features and more are support by RayCast GL mapper.

Hope this helps,
Aashish

On Mon, Nov 23, 2015 at 10:34 AM, Utkarsh Ayachit <
utkarsh.ayac...@kitware.com> wrote:

> > However, I would remove them from the list if they will not be supported.
>
> Good point. Aashish, any reason why they should not be removed? Are
> they going to be added back eventually? Let me know and I can have it
> fixed accordingly.
>
> Utkarsh
>



-- 



*| Aashish Chaudhary | Technical Leader         | Kitware Inc.            *
*| http://www.kitware.com/company/team/chaudhary.html
<http://www.kitware.com/company/team/chaudhary.html>*
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