Howdy, None the less, it is a useful article for the 98% of the rest of Parrot devs and users that are mere mortals :)
Duke On Tue, May 14, 2013 at 11:02 AM, Reini Urban <rur...@x-ray.at> wrote: > It's only about super-simple mark&sweep with generations (aka stop the > world, non-compacting), but certainly not about "modern" GC techniques > (also from the 70ies, but still not implemented in "mainstream" > languages, only in better languages), like cheney loops, tri-color > non-stop-the world sweeps, incremental and thread safe gc's, real-time > GC's, or compacting GC's. > > > On Fri, May 10, 2013 at 1:41 AM, Vasily Chekalkin <ba...@bacek.com> wrote: >> It's just high level overview of 30+ years old technologies. >> >> On 10 May 2013 16:21, "Jonathan "Duke" Leto" <jonat...@leto.net> wrote: >>> >>> Howdy, >>> >>> This "Modern Garbage Collectors under the Hood" [0] article looks very >>> interesting, especially for those wanting to understand how our >>> generational GC works from a high level perspective with pictures and >>> graphs instead of reading GC internals :) >>> >>> Duke >>> >>> [0] >>> http://www.gamedev.net/page/resources/_/technical/general-programming/modern-garbage-collectors-under-the-hood-r2995 >>> >>> >>> >>> -- >>> Jonathan "Duke" Leto <jonat...@leto.net> >>> Leto Labs LLC http://letolabs.com >>> 209.691.DUKE http://duke.leto.net >>> @dukeleto >>> _______________________________________________ >>> http://lists.parrot.org/mailman/listinfo/parrot-dev >> >> >> _______________________________________________ >> http://lists.parrot.org/mailman/listinfo/parrot-dev >> > > > > -- > Reini Urban > http://cpanel.net/ http://www.perl-compiler.org/ -- Jonathan "Duke" Leto <jonat...@leto.net> Leto Labs LLC http://letolabs.com 209.691.DUKE http://duke.leto.net @dukeleto _______________________________________________ http://lists.parrot.org/mailman/listinfo/parrot-dev