Howdy,

None the less, it is a useful article for the 98% of the rest of
Parrot devs and users that are mere mortals :)

Duke

On Tue, May 14, 2013 at 11:02 AM, Reini Urban <rur...@x-ray.at> wrote:
> It's only about super-simple mark&sweep with generations (aka stop the
> world, non-compacting), but certainly not about "modern" GC techniques
> (also from the 70ies, but still not implemented in "mainstream"
> languages, only in better languages), like cheney loops, tri-color
> non-stop-the world sweeps, incremental and thread safe gc's, real-time
> GC's, or compacting GC's.
>
>
> On Fri, May 10, 2013 at 1:41 AM, Vasily Chekalkin <ba...@bacek.com> wrote:
>> It's just high level overview of 30+ years old technologies.
>>
>> On 10 May 2013 16:21, "Jonathan "Duke" Leto" <jonat...@leto.net> wrote:
>>>
>>> Howdy,
>>>
>>> This "Modern Garbage Collectors under the Hood" [0] article looks very
>>> interesting, especially for those wanting to understand how our
>>> generational GC works from a high level perspective with pictures and
>>> graphs instead of reading GC internals :)
>>>
>>> Duke
>>>
>>> [0]
>>> http://www.gamedev.net/page/resources/_/technical/general-programming/modern-garbage-collectors-under-the-hood-r2995
>>>
>>>
>>>
>>> --
>>> Jonathan "Duke" Leto <jonat...@leto.net>
>>> Leto Labs LLC http://letolabs.com
>>> 209.691.DUKE http://duke.leto.net
>>> @dukeleto
>>> _______________________________________________
>>> http://lists.parrot.org/mailman/listinfo/parrot-dev
>>
>>
>> _______________________________________________
>> http://lists.parrot.org/mailman/listinfo/parrot-dev
>>
>
>
>
> --
> Reini Urban
> http://cpanel.net/   http://www.perl-compiler.org/



-- 
Jonathan "Duke" Leto <jonat...@leto.net>
Leto Labs LLC http://letolabs.com
209.691.DUKE http://duke.leto.net
@dukeleto
_______________________________________________
http://lists.parrot.org/mailman/listinfo/parrot-dev

Reply via email to