Greetings, I am copying this to friends not on the list (for their own information and possible comment).
In my humble opinion, none of you have it right. firstly, the j, k, l functions were introduced in GW v5.25 it may have been in v5.22 but I jumped from v5.12 to v5.25 so am unsure. I've checked with a friend but they are unable to confirm if it was v5.22 or v5.23 both of which they used, but certainly before v5.25. Secondly, you are all skating round the markers problem. You can hear the sound when moving your markers if you do the following (Note I am using v5.56 here so it may not be exactly the same in v5.57 but I doubt it will be much different). 1. Press f11, you are now in the play tab within control properties. 2. tab to the item **after** the two winds, you will see by default this is set to 0.0. 3. If you set a value infront of the decimal point, as you move your start/end markers, you will hear however many seconds' worth of the sound you wish. If you place a value after the decimal point, you will hear the decimal part of a second whenever you move the start/end markers. I have mine set to 0.150, which means whenever I move my start/end markers, I hear 15 hundredths of a second. I played with values and find this to be about right. remember you hear it **whenever** you move either start or end marker, I do not know if it has effects anywhere else in the program. I reckon putting anything infront of the decimal point leads to confusion (but then, I am **very** easily confused). Note also, when making very fine adjustments, you will hear rather more than you actually delete or whatever, meaning in my case with 0.150, moving my start marker, I hear start marker to 15 hundredths of a second, moving my end marker, I hear 15 hundredths of a second up to my end marker. If you are, therefore, deleting, say a lip smack or a mouthy slurp, you will need to set your zoom level very very closely so as not to pick up surrounding sounds or remove ambience. this, I find, is often a fault with so-called professionals, they seem to forget how artificial removing breaths and/or ambient sounds such as room echo, make the results seem so unnatural. I've really only been aware of such things, since using digital editting; I started to notice them when editting on minidisk which I could do very precisely but nowhere so close as with digital editting programs. Well, I reckon I have waffled long enough for now so cheers. Colin Howard has sent you this from a small place about 8 miles east of Southampton in Southern England. To unsubscribe from this list, send a blank email to: pc-audio-unsubscr...@pc-audio.org