On Tue, 12 Sep 2006, Miller Puckette wrote:

My top priority for Pd is to finish getting the 'language' defined. I don't see this as an open-ended pursuit

If Pd isn't open-ended then it will have to be superceded...

another year or so of fooling with 'data structures' seems to be the main remaining thing.

... and I mean especially because you don't realize what's left to be changed in the language.

I don't see much point in rewriting existing code

You should distinguish between several "degrees" of rewriting, or in other words, not conflate refactoring and plain rewriting. Not doing so constitutes a strawman argument.

I want to do some heavy run-time profiling to find out what really needs improvement.

I don't see why improving the speed of pd should be your main concern, especially considering your disgust for SIMD.

I think Vincent is right on about the need for better error handling.

I've improved some of this: I changed error() and fprintf() and post() to pd_error() where it can be done, so that they can be found with the "Find Last Error" feature. Also I removed class names from error messages because those are redundant if you "Find Last Error", and misleading if they were telling the wrong classname like some of yours.

My future plans include getting error messages translated in Deutsch, Bokmål, Français, etc.; and making them hyperlinked, as a faster Find Last Error that doesn't just find the last one; and also choosing one of the possible error handling schemes.

This is also, partly, a design issue, since patches themselves sometimes need a mechanism for detecting errors.

I've described several possibilities for such mechanisms in various mails to pd-list and pd-dev in the last years. Got no answers. I need it in order to be able to implement a significant portion of PureUnity. Before then I'll most likely reread what Winston&Horn's LISP book has to say about error handling.

the data traversal objects need to get finalized first.

A lot of error statements are in the data traversal classes' code or in other code that they commonly use. This could be a nice testbed for better error handling.

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| Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju
| Freelance Digital Arts Engineer, Montréal QC Canada
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