As an update, I have refactored the audio file format-specific code in d_soundfile.c into separate d_soundfile_aiff.c, d_soundfile_next.c, and d_soundfile_wave.c spurce files and added a new d_soundfile.h header for internal-use only. I'm in the process of testing and cleanup, then I will make a PR for people to review & test the existing functionality while I add a new d_soundfile_caff.c for CAF support in an associated branch. As this, like the previous net object updates, is touching a fundamental part of Pd, I hope for help with testing on all platforms.
> On Dec 2, 2019, at 4:16 PM, Dan Wilcox <[email protected]> wrote: > >> On Dec 2, 2019, at 3:59 PM, [email protected] >> <mailto:[email protected]> wrote: >> >> how so? >> by adding a(n optional?) dependency on libsndfile? >> by using some OS-specific framework (CoreAudio/...)? >> by implementing only a subset of CAF (the PCM sample-type)? > > Simple uncompressed-only PCM implemented in a similar manner to WAV and AIFF > without external libraries. I may do some slight reorganization but I'm > probably not in a position to engineer any sort of plugin-style overhaul. > >> Then please allow me to also remind about my request to be able to... > > We need to be able to simply play back existing project CAF files with up to > 32 channels. Anything beyond is outside of the (paid) time I would be able to > put into this. -------- Dan Wilcox @danomatika <http://twitter.com/danomatika> danomatika.com <http://danomatika.com/> robotcowboy.com <http://robotcowboy.com/>
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