To be more specific, the linker error itself is most likely caused by
name mangling differences. When you include the header file in your
project, the class/function definitions use /your /compiler's name
mangling, but the accompanying DLL has been built with /another
/compiler, using a different name mangling scheme.
Seems like there is also a C API:
https://docs.ultraleap.com/tracking-api/leapc-guide.html
Things are of course different on windows: you generally cannot mix&match MSVC
libraries with GCC binaries (and vice versa), at least if c++ is involved.
For the sake of completeness: yes, that's true for the typical case, but
there are techniques for creating binary compatible C++ interfaces. The
most prominent one is COM. Other examples that come to my mind are the
VST3 SDK or openvr SDK.
On 03.01.2023 21:12, IOhannes m zmölnig wrote:
Am 3. Jänner 2023 23:10:59 MEZ schrieb William Brent<[email protected]>:
x86_64-w64-mingw32/12.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe:
src/leapmotion.o:leapmotion.cpp:(.text+0x411): undefined reference to
`Leap::Frame::timestamp() const'
C++ is a fantastic language.
Unfortunately it is not really standardised on the binary level, which
basically means that you might not be able to use c++ libraries compiled with
one compiler/linker with binaries created by another compiler/linker.
Now, clang kind of guarantees binary compatibility with g++ binaries, which pretty
much covers the Linux & macOS worlds.
Things are of course different on windows: you generally cannot mix&match MSVC
libraries with GCC binaries (and vice versa), at least if c++ is involved.
Proprietary SDKs often provide MSVC libraries.
So if possible, try to use a C-library instead of a C++-library on windows.
mfg.sfg.jfd
IOhannes
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