For the record and sake of comparison, Cyclone uses a 16384 points table,
and linear interpolation, calculated with double precision. We did this
because MAX documents it uses such a table, and we made it (well, Matt did)
simetric.

I see Pd is doing kind of the same, huh? linear interpolation on a table
calculated with double precision.

I see SuperCollider mentions it uses 8192 points and linear interpolation
on its oscillator.

I guess MAX is exaggerating its table size a bit :) but I wonder why Pd is
still about to use a relatively smaller table size. I'm curious to know how
much an increase in table size actually offers a better resolution and how
much it ruins performance. For instance, I'm using the same as Cyclone in
ELSE oscillators, could I just reduce it at least to 8192 points or even
less and down to Pd's 2048 size worry free?

Thanks



Em qua., 5 de jun. de 2024 às 13:28, Alexandre Torres Porres <
[email protected]> escreveu:

> Nice one Matt!
>
> Em qua., 5 de jun. de 2024 às 08:13, Christof Ressi <
> [email protected]> escreveu:
>
>> @Miller: what do you think? IMO we should make the cos table as good as
>>> we can, so we won't have any regrets :)
>>>
>> +1000!!!
>
_______________________________________________
Pd-dev mailing list
[email protected]
https://lists.puredata.info/listinfo/pd-dev

Reply via email to