For the record and sake of comparison, Cyclone uses a 16384 points table, and linear interpolation, calculated with double precision. We did this because MAX documents it uses such a table, and we made it (well, Matt did) simetric.
I see Pd is doing kind of the same, huh? linear interpolation on a table calculated with double precision. I see SuperCollider mentions it uses 8192 points and linear interpolation on its oscillator. I guess MAX is exaggerating its table size a bit :) but I wonder why Pd is still about to use a relatively smaller table size. I'm curious to know how much an increase in table size actually offers a better resolution and how much it ruins performance. For instance, I'm using the same as Cyclone in ELSE oscillators, could I just reduce it at least to 8192 points or even less and down to Pd's 2048 size worry free? Thanks Em qua., 5 de jun. de 2024 às 13:28, Alexandre Torres Porres < [email protected]> escreveu: > Nice one Matt! > > Em qua., 5 de jun. de 2024 às 08:13, Christof Ressi < > [email protected]> escreveu: > >> @Miller: what do you think? IMO we should make the cos table as good as >>> we can, so we won't have any regrets :) >>> >> +1000!!! >
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