On Dec 6, 2006, at 4:02 PM, chris clepper wrote:
On 12/6/06, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote:
It seems to be a bug in Gem because mode 1 works fine after
entering mode 0. Its just when the patch starts up that it doesn't
work. After sending a [mode 0(, then both [mode 1( and [mode 0( work.
Here's the problem:
You build a binary where the GL driver you build against tells you
that it supports rectangle textures. Then when you run the binary
using that same GL driver the texturing is not right. Where is the
bug?
[mode 1( works fine after you send a [mode 0(. So it seems to be
some kind of init thing. The first time when [pix_texture] loads, it
defaults to mode 1, but doesn't work properly. Then I send a [mode 0
( message, and it works.
Now, I send a [mode 1( message, and it still works. From here on
out, both [mode 0( and [mode 1( work. Or are you saying that you
cannot switch back to [mode 1( once you switch to [mode 0(? The
message only takes effect the first time you send it?
.hc
------------------------------------------------------------------------
http://at.or.at/hans/
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