On Thu, 7 Dec 2006, Danks, Mark wrote:
Actually, this one is more complicated, because it involves the
underlying pix buffer. That has nothing to do with OpenGL...
Isn't the situation of the pixes exactly the same as the one of OpenGL ?
That is, that it's all really one big global variable... why do "gem"
messages exist? They could be bangs and it would give the same result.
_ _ __ ___ _____ ________ _____________ _____________________ ...
| Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju
| Freelance Digital Arts Engineer, Montréal QC Canada
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