In theory the bitmap should lay over the object using pix_texture, but that
is not always the case in practice.  I added the ability to select groups to
allow different textures for different parts of the model.  You need one
model object per group to do this.

On 3/3/07, Cypod <[EMAIL PROTECTED]> wrote:

In part 4 you demonstrate uv mapping with a bitmap. Have you successfully
got those uv mapped bitmaps onto geometry within gem? Do you just include
the bmp in the same folder with the obj and mtl?


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