Sciss wrote:
> ok, but let me know if there's any kind of work around ... i guess  
> internally everything is int8 not float32? because if float32 (-- i  
> don't want to degrade the bit-resolution... --), i could do pix_gain  
> 0.5 before the colourization, then afterwards a pix_gain 2.0 with  
> saturation ...


right, gem handles colors as 8bit integer values, so you are out of luck
here.

however, i just added the changes for saturated maths in [pix_offset] to
the CVS, so check it out recompile and report whether it works as expected.

mfga.-sdr
IOhannes

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