Hallo, padawan12 hat gesagt: // padawan12 wrote: > Another area of wisdom to explore is physics. I like to start sound > design lectures by explaining that sound is a branch of dynamics, > particularly fluid dynamics. Physics really helps design realistic > sound effects, to know about propagation, interference, reflection, > damping, stress, elasticity and all that. Then you can make ballpark > models of what sound waves are doing in an object of given materials > and dimensions.
An interesting book in this area is Perry R. Cook's "Real Sound Synthesis for Interactive Applications". (Cook is the main author of STK). I wouldn't recommend it for a beginner, though, and sometimes it doesn't go into enough detail for my taste, but there's always the JO Smith's website for the formulas. Ciao -- Frank Barknecht _ ______footils.org_ __goto10.org__ _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list