I don't know well the toolkit in question, but I think in a way to 
create a kind of orchestra, there should be at least two organised 
categories:
- one devoted to physically modeled instrument, that allows complex 
controls but sounds sometimes weird and are heavy to compute.
- one oriented towards signal models that should be easier to compute 
and control.
or perhaps two categories only defined by the complexity of the synthesis.
This way the user can choose regarding his needs and doesn't need to dig 
each time he wants to use an instrument.

+n
 
Andy Farnell a écrit :
> That will be nice. For music I think a few more medium
> level objects like in Perrys toolkit, things like an
> efficient general purpose pipe model and bowed string model.
> We really should aim to have a kind of decent Pd orchestra.
> A lot of work for any one person, but together it could be done
> one instrument at a time.
>
>   

-- 
Nicolas Montgermont
http://nicomon.basseslumieres.org

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