It is the ARB tech spec which is not a How-to guide. It does give you the arguments for the instructions.
I have figured out what the GLSL multitexture problem is and have it working here. If I have a few hours today I can work on making it usable, but it will probably be next week before it is done. On 7/12/07, cyrille henry <[EMAIL PROTECTED]> wrote: > hello, > this is not the best documentation ever, but i'll investigate. > > cyrille > > > chris clepper a écrit : > > http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt > > > > Section 3.11.5 has all of the instructions. _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list