It is the ARB tech spec which is not a How-to guide.  It does give you
the arguments for the instructions.

I have figured out what the GLSL multitexture problem is and have it
working here.  If I have a few hours today I can work on making it
usable, but it will probably be next week before it is done.

On 7/12/07, cyrille henry <[EMAIL PROTECTED]> wrote:
> hello,
> this is not the best documentation ever, but i'll investigate.
>
> cyrille
>
>
> chris clepper a écrit :
> > http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt
> >
> > Section 3.11.5 has all of the instructions.

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