If anyone spends time on this, please let me know.

  For those who haven't heard, I left EA and am now at Sony...

Mark Danks
Senior Manager, Developer Support
SCEA




Andy Farnell <[EMAIL PROTECTED]> 
Sent by: [EMAIL PROTECTED]
07/16/2007 09:00 PM

To
pd-list@iem.at
cc

Subject
Re: [PD] PD on PS3









Chris I would *love* to see anybody get Pd working on the PS3,
or indeed any modern games console - because I would like to 
see Pd (or very similar software) become the de facto audio
engine for games development. All that exists at right now
are glorified sample replay engines like FMOD etc... which
are just ugly APIs. A working demonstration of Pd on the PS3
would be super!
 

On Mon, 16 Jul 2007 10:43:39 -0400
Christopher Murtagh <[EMAIL PROTECTED]> wrote:

> 
>  Greetings folks,
> 
>  Has anyone tried to run PD on a PS3 with any success? I'm going to give 
it a 
> whirl in the next month or so and I'd rather contribute to an effort 
rather 
> than re-invent the wheel.
> 
>  I'm a longtime Max/MSP user and a big FLOSS fan. I've been wanting to 
try PD 
> for quite some time, but haven't had a free moment to do so. Should I 
get my 
> hands wet with PD on more traditional hardware first? The PS3 only has 
256MB 
> of RAM, which can be pretty limiting, but one of my clients is a company 
that 
> develops a popular distro for PPC and PS3. So, any things I need to do 
to get 
> PD to work on the PS3, I'm going to try to get into the distro as well.
> 
> Cheers,
> 
> Chris
> 
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