Merhaba Batuhan,

To my knowledge, there are ways to do that in GEM.

- Loading images to see them in a window comes in pretty easy. Just use 
the [pix_image] and/or [pix_multiimage} to actually load the stuff (I 
personnaly use the tiff format for uncompressed images). Then use 
[pix_texture] to apply them to a basic GL shape like [rectangle] or 
[square] depending on the aspect ratio of the picture. Building a 
subpatch/abstraction that detects this ratio and adapts the rectangle 
size accordingly shouldn't be very complicated, I have an abstraction 
hanging around that I could give you if you wish.

- Getting pixel color can apparently be done with [pix_data]. See help 
file, never used it yet...

- [gemmouse] is your friend to get mouse coordinates and button 
information from inside the gemwin.


++


Jé

Batuhan Bozkurt a écrit :
> Hello,
> 
> I'm mostly using the audio capabilities of PD and now I need this 
> functionality to port my image synthesizer I've made in Max/MSP 
> before(which was a pain while building because of the audiorate rounding 
> errors in Max/MSP) to PD. I was using the LCD object in there.
> 
> The functionality I need is:
> * I want to be able to read images into a window to see its 
> contents(being able to load uncompressed images are enough)
> * A message like "getpixel x y" should return me the RGB values of that 
> pixel
> * It would be nice to be able to draw single pixels with mouse at 
> least...(can be implemented with something like "setpixel x y r g b"
> 
> I know that people are doing fancy stuff with GEM and other libraries 
> but I really don't know what to chase for this simple task.
> 
> Thanks in advance
> 
> Batuhan
> 
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