My problems were on a P3/i815 machine... I'm guessing it's about 5 years old, yes. And oops, I didn't read carefully enough to see that Gem had indeed at least loaded for Jack -- perhaps I'm the only one out there who runs on P3s these days.
cheers Miller On Sat, Sep 15, 2007 at 05:51:26PM -0500, chris clepper wrote: > Jack's problem did not occur during compilation but rather when trying to > load a shader. There are still a large number of shaders that will run on > his hardware although not as fast as they would with more current hardware. > The error and handling are in line with the spec and worked as designed in > this case. > > GEM defaults to a basic level of hardware which is still very conservative > (probably 5 years out of date or ancient in GPU terms). Most of the feature > support issues come from open source drivers for fully compliant hardware > (mesa ATI) or incomplete hardware that masquerades as a full GPU (Intel). > > > On 9/15/07, Miller Puckette <[EMAIL PROTECTED]> wrote: > > > > This happened to me too. I had to track down the Gem objects using > > "glsl", delete them, and recompile Gem. > > > > An alternative is to use the "--with-glversion" switch; this appeared > > on an earlier thread, > > > > http://lists.puredata.info/pipermail/pd-list/2007-04/049179.html > > > > It's odd that the Gem binaries as distributed in Pd extendded are > > compiled in such a way that they won't even run on generic hardware > > (on which Gem would still be extremely powerful!) > > > > cheers > > Miller > > On Sat, Sep 15, 2007 at 10:54:55AM -0500, chris clepper wrote: > > > This looks like a limitation of your graphics card. Sorry. > > > > > > On 9/15/07, Jack <[EMAIL PROTECTED]> wrote: > > > > > > > > Hello list, > > > > I get the error : > > > > [glsl_program]: ERROR: Implementation limit of 0 active vertex shader > > > > samplers (e.g., maximum number of supported image units) exceeded, > > > > vertex > > > > shader uses 1 samplers > > > > > > > > My hardware : > > > > PowerBook G4 12" > > > > graphic card : GeForce FX Go5200 > > > > > > > > Because i have a poor graphic card, i have this error, is it true ? > > > > > > > > I want to try some vertex displacement mapping. > > > > > > > > thx. > > > > > > > > Jack > > > > > > > > _______________________________________________ > > > > PD-list@iem.at mailing list > > > > UNSUBSCRIBE and account-management -> > > > > http://lists.puredata.info/listinfo/pd-list > > > > > > > > > _______________________________________________ > > > PD-list@iem.at mailing list > > > UNSUBSCRIBE and account-management -> > > http://lists.puredata.info/listinfo/pd-list > > > > _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list