Also,  this isn't really a problem to being with.  There is enough time to
complete the calls and it runs at the correct Quicktime framerate and the
request GL one too.

On 10/12/07, chris clepper <[EMAIL PROTECTED]> wrote:
>
> On 10/12/07, Mathieu Bouchard <[EMAIL PROTECTED]> wrote:
> >
> > Ok, then the only solution is to start a small thread that only tries to
> > display the last completed frame. It's sort of like the threaded
> > soundfiler.
>
>
> Threading and OpenGL are a no-no.  Plus, the driver is just going to stall
> on all GL calls until the swap is done at refresh.
>
>
>
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