Also, this isn't really a problem to being with. There is enough time to complete the calls and it runs at the correct Quicktime framerate and the request GL one too.
On 10/12/07, chris clepper <[EMAIL PROTECTED]> wrote: > > On 10/12/07, Mathieu Bouchard <[EMAIL PROTECTED]> wrote: > > > > Ok, then the only solution is to start a small thread that only tries to > > display the last completed frame. It's sort of like the threaded > > soundfiler. > > > Threading and OpenGL are a no-no. Plus, the driver is just going to stall > on all GL calls until the swap is done at refresh. > > >
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