Hi! Frank Barknecht a écrit : > Hallo, > Jeff Rose hat gesagt: // Jeff Rose wrote: > >> I'd kind of like to dig a little more into the dynamic patch question >> though. It seems like a pretty fundamental design decision or >> constraint to not handle dynamic creation and deletion of objects within >> the synthesis engine. > > Well, yes, it was a pretty fundamental decision. Languages like > SuperCollider, Nova and Csound to some extent show, that dynamically > creating synthesis objects can work in a realtime system as well. But > with Pd, you indeed have to be careful what you do and first look into > different approaches to solve your problem. There are some ways around > it like write externals that can manage voices dynamically e.g. using > flext and SndObj. But anyway even when you have to create all needed > voices in advance, you already can do pretty big things in Pd. > > Ciao
I've just made a video screenshot of the project I'm working on, just to have a look on what is possible to do with pd's dynamical patching, it's not about sound processing, but it might give some clues. Careful, the video is in a very bad quality, and my patches doesn't work fully. Also, Jeff, your project about birds sounds very intersting, you certainly know the work of Olivier Messiaen,:). _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list