Oops! I read too fast : sorry Marius. By the way : it seems like glsl_vertex and glsl_fragment don't allow C-style comments. Is that right ? Wouldn't it be easy to parse them and allow them ?
a 2007/11/12, chris clepper <[EMAIL PROTECTED]>: > Cg is provided by Nvidia and GLSL covers most of what Cg does. > > HLSL is specific to DirectX and there is no way to use it in GEM. > > On Nov 12, 2007 11:07 AM, marius schebella <[EMAIL PROTECTED]> wrote: > > thanks, > > but hlsl and cg are different languages than glsl. and it looks as there > > is no support for these yet... > > marius. > > > > > > Alexandre Quessy wrote: > > > Try gems.glsl.shader-help.pd in the pdmtl abstractions > > > http://wiki.dataflow.ws/PdMtlAbstractions > > > > > > > > > a > > > > > > > > > 2007/11/11, marius schebella <[EMAIL PROTECTED]>: > > >> just a general question, > > >> since I dig into glsl these days, I also came across cg and hlsl... how > > >> common are they for real time apps? would it be easy/difficult to write > > >> a gem object that can read cg/hlsl code or is there already one? > > >> marius. > > >> > > >> _______________________________________________ > > >> [email protected] mailing list > > >> UNSUBSCRIBE and account-management -> > > >> http://lists.puredata.info/listinfo/pd-list > > >> > > > > > > > > > > > > _______________________________________________ > > [email protected] mailing list > > UNSUBSCRIBE and account-management -> > > http://lists.puredata.info/listinfo/pd-list > > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > -- Alexandre Quessy http://alexandre.quessy.net http://www.puredata.info/Members/aalex _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
