you have to attach a mode 1 to the left texture. osx by default uses mode 0 (recangular) and then set the mode for the framebuffer and the texture to 1, or, change all sample2d to sample2dRect marius.
vade wrote: > Thank you Cyrille - id love for this to work, but alas; > > Under OS X 10.5.1 with PD 0.40.3-extended 20071117 I only see the > square, no sphere: > > http://abstrakt.vade.info/ILOVETHEPDLIST/gem_shader_framebuffer.jpg > > Ill try playing with it to see what I can get. > > Thanks a lot! > > On Dec 8, 2007, at 9:50 AM, cyrille henry wrote: > >> hello, >> In the recent discution on this list regarding gem an shader, i read >> that shader could not be used with framebuffer. >> i did not realize when i read this (and i can't find it anymore on >> the archieve). in fact it is not true. >> shader has to be loaded before the framebuffer objet but it work. >> >> here is an exemple of how to use a shader and render on the >> framebuffer and then using the framebuffer as a texture send to an >> other shader. >> >> hope that help >> >> Cyrille >> >> >> < >> shader_and_framebuffer >> .zip>_______________________________________________ >> PD-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list > > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list