On Dec 16, 2007 1:02 AM, <[EMAIL PROTECTED]> wrote: > is it just about getting rand. varieble amplitude sinusoid ? > > i have made a nice object called 0sc~ - which is like an unstable > oscillator (amplitude wise, and frequency wise if Q is small) > it is just a cascade of vcf~ with noise~ (and pink~) put trough that
# Granularity comes from the fact that the overall sound is the sum of short sound segments (which are 5 to 30 msec long). To avoid glitches due to discontinuity these segments are calculated by enveloping a sinusoidal with a gaussian. # In my patch I prepared some sound segments with definite duration and frequency and triggered them with regular time intervals. mine isn't making sound similar to yours ..i'm not sure does it fall in > the granular concept ? # In this view, I think your object works in continuous signal domain. -ugur-
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