On Dec 20, 2007, at 10:37 AM, Miller Puckette wrote:

> ... and to wade in, here's an idea I'm toying with:  every 1000 or
> so bangs that until sends out, check the CPU clock.  Each time more
> than a second elapses, go check the input buffer from the GUI, and
> execute it (so that mouse clicks would appear within the context of
> the until loop!)  This would allow you to delete the offending until,
> assuming you know where it is.
>
> Another idea:  have a GUI item that interrupts Pd, causing the stack
> frame to be rudely dropped and all clocks to be unset.

I think this second option would be quite useful, a high priority  
reset item for escaping in an emergency.  There are a number of  
things that can totally take over your machine, beyond just the  
endless [until].  For example, trying to play a complex Gem scene at  
a high frame rate on a slower machine.  That will totally freeze up  
the OS sometimes.

So this may not be pretty, but it's certainly prettier than killing  
Pd or hard resetting your machine.

In addition, I like the idea of ignoring bangs on [until]'s hot inlet  
unless something is connected on the cold inlet.  That would help the  
situation without detriment that I can see.  When it ignores the  
bang, it should issue a warning.  I am not sure how feasible it is  
though.

.hc

>
> aren'y they both ugly?  but maybe something like this is needed ...
>
> M
>
>
> On Thu, Dec 20, 2007 at 05:39:14PM +0000, Andy Farnell wrote:
>> On Thu, 20 Dec 2007 10:43:57 -0600
>> "Charles Henry" <[EMAIL PROTECTED]> wrote:
>>
>>> On Dec 19, 2007 7:58 PM, Chris McCormick <[EMAIL PROTECTED]> wrote:
>>>> On Wed, Dec 19, 2007 at 02:22:44PM +0000, Andy Farnell wrote:
>>>>> On Mon, 17 Dec 2007 22:23:11 +0100 IOhannes m zmoelnig  
>>>>> <[EMAIL PROTECTED]> wrote:
>>>>>> but a [bang(--[until] is not meant to loop infinitely.
>>>>>> it loops until a certain condition is reached.
>>>>>
>>>>> As it stands the behaviour of [until] is correct, but it's a  
>>>>> very dangerous
>>>>> object unlike almost every other Pd object it's the only one  
>>>>> beginners can
>>>>> really screw up with.
>>>
>>> I think a useful feature that would perhaps be able to handle this
>>> type of problem is a 'halt'/'continue' routine for message  
>>> processing.
>>>  Say, for example, it could be automatically handled during a stack
>>> overflow-clear the stack and send an error message.  Or triggered by
>>> the watchdog to catch bang/until problems.  Something like that  
>>> would
>>> give you the opportunity to save/re-load or add additional  
>>> objects to
>>> stop the infinite loop, when not intended.
>>
>>
>> The subject of the watchdog is really interesting and I'd love to
>> hear a deeper discussion on it. But how do you propose to identify
>> an infinite loop? At what point does the watchdog say "Hi I'm Clippy
>> your Pd Watchdog... did you mean to create an infinite loop?"
>>
>>
>>> but it would still run into those problems of finding an arbitrary
>>> condition to trigger the 'halt'
>>
>> Hmmmm, there's beard stroker. :)
>>
>> a.
>>
>>
>>>
>>> Chuck
>>>
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>>
>>
>> -- 
>> Use the source
>>
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