hi, ew ended up using this compiled version instead of getting wesleys opengl.so to run, which looked more recent? also, a lot of new questions came up; jit.gl.lua for example benefits from the fact to mix opengl calls with jitter objects. is this possible with pdlua too (to instantiate gem objects from within the lua script?), I also have to figure out most basic stuff like how to bind textures... marius.
(())_n wrote: > Hi everyone, > > Marius and I got pdlua and luagl working on ppc and intel in OSX at > Polytech today. > > pdlua is included in the latest extended builds since 0.40.3 made by > hans-christoph steiner. > > Then you need some libraries from this site: > > http://www.algonet.se/~afb/lua/ > > Specifically luaglut 0.5 which is downloadable here: > > http://www.algonet.se/~afb/lua/luaglut-0.5.sit > > Put the following files from the luaglut-0.5.sit in the following > location: > > Files: > > luagl > luagl.bundle > luagl.lua > > Put into: > > /sw/lib/lua/5.1/ > > have fun! > > (())_n - http://eyescratch.tk > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list