hello, for what i know, this is a openGL limitation, with no generic hardware solution.
cyrille marius schebella a écrit : > Hi, > I want to apply colors (or textures) with alpha values to obj. models > and then turn them around, but I am having problems if I rotate the > objects. this actually causes problems with standard geos, too... > I searched the archives for that problem but I found no real answer. > maybe because there is none? > what is necessary to get transparency working from all different > viewpoints? I tried to play around with GEMglDepthFunc and other stuff, > but not with the correct result. (correct maybe, but not what I wanted.) > any help? thanks, > marius. > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list