marius schebella a écrit :
> hi cyrille,
> with mesh_square, are there other arguments to the draw message than 
> "default" "line" and "point"?
you can send to mesh_square all draw style that you can send to any other gem 
primitive. but only this one work as expected.
> and what is the "default" draw method? 

   if(m_drawType==GL_DEFAULT_GEM)m_drawType=GL_TRIANGLE_STRIP;

>how 
> are the vertices connected/what is the order of the vertices?
the best explanation i can provide is from the source code! :

        for (int i=0; i<(gridX-1) ; i++)
        {
                glBegin(m_drawType);
            for (int j = 0; j < gridY ; j++)
            {
                glTexCoord2fv( texCoords[i][j] );
                glVertex3f( m_size * (i*sizeX - 1), m_size * (j*sizeY -1) , 0);

                glTexCoord2fv( texCoords[i+1][j] );
                glVertex3f(  m_size * ((i+1)*sizeX - 1), m_size * (j*sizeY -1), 
0);
            }
            glEnd();
        }

cyrille

> thanks,
> marius.
> 
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