marius schebella a écrit : > hi cyrille, > with mesh_square, are there other arguments to the draw message than > "default" "line" and "point"? you can send to mesh_square all draw style that you can send to any other gem primitive. but only this one work as expected. > and what is the "default" draw method?
if(m_drawType==GL_DEFAULT_GEM)m_drawType=GL_TRIANGLE_STRIP; >how > are the vertices connected/what is the order of the vertices? the best explanation i can provide is from the source code! : for (int i=0; i<(gridX-1) ; i++) { glBegin(m_drawType); for (int j = 0; j < gridY ; j++) { glTexCoord2fv( texCoords[i][j] ); glVertex3f( m_size * (i*sizeX - 1), m_size * (j*sizeY -1) , 0); glTexCoord2fv( texCoords[i+1][j] ); glVertex3f( m_size * ((i+1)*sizeX - 1), m_size * (j*sizeY -1), 0); } glEnd(); } cyrille > thanks, > marius. > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list