Hans-Christoph Steiner wrote: > > Shall we try to switch the Gem build to MinGW? Then we'll have > automated builds, and you'll be able to make Gem Windows binaries by > cross-compiling on GNU/Linux. > > .hc
if you feel up to it. i currently don't really want to spend time in getting code compile against DirectX with mingw. (for Gem you also have to compile parts of the DirectShow examples) i also would not like to have a stripped down version of Gem (without DirectX and QuickTime) compiled and widely distributed. and you would have to change your policy of importing code to repositories, as i don't think importing DirectX-SDK (some versions of which you can only download from a "genuine windows machine" (or however they call it)) and Quicktime-SDK (for which you currently need an apple user-account to download) would be a good idea. nevertheless it would be cool if you could include the new binary into the next pd-extended release. fgnasd IOhannes _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list