Not for an FBO. Nvidia has an extension to do this, but I only recently got the hardware to test it (and that hardware is in use as you know).
On Mon, Apr 21, 2008 at 1:02 PM, vade <[EMAIL PROTECTED]> wrote: > Alternatively if your render supports multisampling you could do a > GEM_glEnable(GL_MULTISAMPLE_ARB) or GL_MULTISAMPLE, assuming it is > enabled for the contexts pixel format, but that would be a good > solution.. > > youd have to use glDefine(GL_MULTISAMPLE_ARB) however :) > > > On Apr 21, 2008, at 12:39 PM, B. Bogart wrote: > > > Hey Marius, > > > > I think FSAA only happens on the final render... > > > > Perhaps there is some shader cmd to AA a pix_? > > > > maybe a hypothetical pix_antialias could be useful? (but slow on the > > CPU) seems problem for a shader to me. > > .b. > > > > marius schebella wrote: > >> hi, > >> is there a way to get an antialiased texture into gemframebuffer? > >> marius. > >> > >> _______________________________________________ > >> PD-list@iem.at mailing list > >> UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > >> > > > > > > _______________________________________________ > > PD-list@iem.at mailing list > > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list >
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