Not for an FBO.  Nvidia has an extension to do this, but I only recently got
the hardware to test it (and that hardware is in use as you know).

On Mon, Apr 21, 2008 at 1:02 PM, vade <[EMAIL PROTECTED]> wrote:

> Alternatively if your render supports multisampling you could do a
> GEM_glEnable(GL_MULTISAMPLE_ARB) or GL_MULTISAMPLE, assuming it is
> enabled for the contexts pixel format, but that would be a good
> solution..
>
> youd have to use glDefine(GL_MULTISAMPLE_ARB) however :)
>
>
> On Apr 21, 2008, at 12:39 PM, B. Bogart wrote:
>
> > Hey Marius,
> >
> > I think FSAA only happens on the final render...
> >
> > Perhaps there is some shader cmd to AA a pix_?
> >
> > maybe a hypothetical pix_antialias could be useful? (but slow on the
> > CPU) seems problem for a shader to me.
> > .b.
> >
> > marius schebella wrote:
> >> hi,
> >> is there a way to get an antialiased texture into gemframebuffer?
> >> marius.
> >>
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