hey great! actually, i was looking for a pd-based reverb for my current project and the rev~* trilogy didn't quite fit my needs (i didn't find a way to create smaller rooms, even with short decays those sound like a big hall). your reverb sounds great (also the rev~* do, of course) and it is also quite what i was looking for in terms of roomsize. thanks for sharing it.
if you don't mind, i'll put it into pdmtl collection, as soon as i find time (when finished with the current project). a note on the implementation: some values seem to be hardcoded for a sampling rate of 44100. probably it would make sense to use [samplerate~] instead, so that the reverb sounds similar at different rates. roman On Wed, 2008-05-07 at 00:03 +0200, Anton Hörnquist wrote: > Hello list! > > Here's jon~, a reverb abstraction based on the algorithm in this > article by Jon Dattorro: > http://www.stanford.edu/~dattorro/EffectDesignPart1.pdf > > The allpass bit was taken from pd-list and the help file is copied > from Millers rev3~-help and then modified a bit. > > Any feedback is appreciated. > > /Anton > > http://www.hornquist.se/pd/jon > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list ___________________________________________________________ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list