Hello all, I have a very strange problem in rendering order. I have several textured polygons in render orders from 11-35 and a big textured polygon on top with a higher number gemhead, but for some reason it doesn't show on top. I have tried it in a big fat patch (where it fails) and in a simple patch where it succeeds. I also tried in the big fat patch, having everything with positive numbers and the one i want on top with negative rendering numbers, but still doesn't work.
What could be causing this?: I suspect one possibility is that I am using many abstractions and/or subpatches, could this corrupt somehow the rendering order? I have tried this in: - quadcore machine running Windows XP - Pd Extended 0.39.3 - GeForce 8600GT - powerbook G4 OSX, GEM 0.91 from cvs best, J -- Jaime E Oliver LR [EMAIL PROTECTED] www.realidadvisual.org/jaimeoliver www-crca.ucsd.edu/ www.realidadvisual.org 9168 Regents Rd. Apt. G La Jolla, CA 92037 USA
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