Hello all,

I have a very strange problem in rendering order. I have several textured
polygons in render orders from 11-35 and a big textured polygon on top with
a higher number gemhead, but for some reason it doesn't show on top. I have
tried it in a big fat patch (where it fails) and in a simple patch where it
succeeds. I also tried in the big fat patch, having everything with positive
numbers and the one i want on top with negative rendering numbers, but still
doesn't work.

What could be causing this?:

I suspect one possibility is that I am using many abstractions and/or
subpatches, could this corrupt somehow the rendering order?

I have tried this in:
- quadcore machine running Windows XP - Pd Extended 0.39.3 - GeForce 8600GT
- powerbook G4 OSX, GEM 0.91 from cvs

best,

J

-- 
Jaime E Oliver LR

[EMAIL PROTECTED]
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

9168 Regents Rd. Apt. G
La Jolla, CA 92037
USA
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