Hi

have a look at the "mapping" abstractions they are very useful in this context

For the actual point, i usually use "autoscale" to find out what the range should be, but then "expr" (if you know exactly how you have to scale

is good for adjusting the range.

The x-y coordinates might be the other way around in osculator, check carefully (timeline is a good tool to check the OSC data)



Luigi

Am 07.08.2008 um 01:41 schrieb punchik punchik:

hello im trying to use the wiimote_navigation_example patch but since im on macosx, im trying to use osculator instead of the wiimote object for linux. I can receive my wiimote data in pd with osculator without any problems. But it seems the second outlet of the wiimote object outputs the acceleraion data in a diferent scale than osculator. The acceleration x y z varialbes that i get from osculator goes from 0 to 0.9 and when i use them in the patch instead of the wiimote object everything begins to spin very fast and never stops....


any idea how to fix this??

thanks

p.




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Luigi Rensinghoff
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