chi ball wrote: > Thank's, I have interest mainly in a fractal music, more than in > graphic, so would be sufficient a numerical output. > > t.
mybe this is useful for you, too (from the pd archive). http://lists.puredata.info/pipermail/pd-list/attachments/20061209/18949493/linden-0001.tgz marius. > _________________________ > > Date: Thu, 14 Aug 2008 23:43:16 +0100 > > From: [EMAIL PROTECTED] > > To: [EMAIL PROTECTED] > > CC: pd-list@iem.at > > Subject: Re: [PD] pd and IFS > > > > chi ball wrote: > > > Hi, > > > is there a patch using Iterated Function Systems (IFS) ? > > > > You want to implement an IFS in Pd? > > > > I think that's a bad idea (unless you want it to be very slow, passing > > messages between different objects is not something you want to do > > 100000+ times per frame). > > > > Having said that, I did try it, but didn't have much luck: I did > > something like: > > > > [gemhead] > > [t a a a] > > [GEMglEnd] [repeat 10000] [GEMglBegin]\[glDefine GL_POINTS] > > ... > > [GEMglVertex3f] > > > > but I got GL errors and no image, can't remember the exact message now > > though. > > > > > > On the other hand, you can do some fun things with texture feedback > > quite efficiently: > > > > http://claudiusmaximus.goto10.org/files/video/puzzle.ogg > > > > > > Claude > > > > > ------------------------------------------------------------------------ > Aggiungila ai tuoi contatti! Conosci Doretta? Ti "cerca" su Messenger! > <http://doretta82live.spaces.live.com/> > > > ------------------------------------------------------------------------ > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list