hi,

I am trying to parse shader programs to automatically generate user
interfaces (for uniform variables). I have to differentiate between
messages like

[uniform float value1(
[uniform vec2 value2(
[something totally different(
 |
[route uniform]
 |
[route float vec2]
 |
[symbol\

The problem appears as soon as float value1 tries to pass "route float", which gives me "error: Bad arguments for message 'float' to object 'messresponder'".

Is there already a quick solution for that, or do I have to do my own work around?

thanks,

marius.

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