cem guney wrote:
hi,
thanks much for your response!
also in regards to your explanation,
"It would be nice if the random source could be independently specified
for all the pd objects that use random numbers,
since the count of unreachable combinations when using the standard
deterministic chaos generators is infinite"
any application examples as to why it would be nice if the random source
could be independently specified?
Well I think it's mainly a philosophical thing about the meaning of
'random', but probably there are sequence generators for music that
sound different with 'truly' random vs pseudo-random numbers. Sometimes
you may want a repeating chaotic sequence, sometimes a completely random
one.
For cryptography, as in a one-time pad, pseudo-random is relatively easy
to crack. There are at most 65536 different sequences with typical
pseudo-random generators, but that's not any inherent limitation of
pseudo-random, just the particular implementation that's often used.
Also with games like rolling dice or shuffling cards, you probably want
it to be completely unpredictable, or regular players will begin to
recognize patterns.
Pseudo-random white noise playing at audio rate will actually be a
repeating waveform several minutes or hours long. It's up to you if that
matters or not.
Martin
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