(here i use a NVIDIA GeForce 9400M w/ os x)to make these patches really useful you have to use a camera with manual focus and manual exposure. auto-* will wreck the results. in order to optimize the output an edge detection could be an instesting addition.
do you mind if i add your version to the collection?
m. Am 17.09.2009 um 13:16 schrieb Jack:
Hmm, strange i had only warning but no error. I change 0 to 0.0 (to use float instead int in 'if ((color.g - colorToDiscard.g) <= 0.0)') and now i have no warning (i join the new .frag) : all works fine here.I think, the problem could come from the GPU (and so the version of GLSLsupported ? I am not an expert in GLSL, so i can't answer correctly to this question :). Here i have a NVidia 9700M GTS (with the NVidia driver 180.44). ++ Jack Le jeudi 17 septembre 2009 à 12:43 +0200, Max a écrit :hi jack,you are very welcome. most of the patches are heavily inspired by whatfloats through the mailinglist or the help patches. i didn't have time to look into it but i am getting error: [glsl_fragment]: shader not loaded linking: link 5.60519e-45 2.8026e-45 linking: link 5.60519e-45 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: One or more attached shaders not successfully compiled [glsl_program]: Link failed! with the shaders you've attached. are you shure they work on your system? Am 17.09.2009 um 01:39 schrieb Jack:Hello Max, Thanx to share those useful patchs. Just one point, i have a problem with the color keying patch using GLSL, it doesn't work here (someone else ?). So i decided to write a new .frag (is it good ?) and create a new patch. By hoping it helps. ++ Jack Le mercredi 16 septembre 2009 à 16:09 +0200, Max a écrit :;o) you may want to look into those patches: http://damm-net.org/wiki/index.php?title=Bewegungsmelder
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