Thanks! I checked it out a couple of days ago and it's pretty cool!
The weird polysynth you had was an interesting design as well.  I'm
currently playing around with the tables, seeing what all they are
capable of in a half scientifical/half trial and error fashion... I
think it is the coolest thing about modular environments, since it
makes for less of a headache prototyping some sort of design method.
For all of the power Csound has, (which has opcodes for everything and
seems to take nothing less than a printout dictionary to even be
usable beyond sine waves) it is something that don't do well even
though it does everything else.




On Thu, Feb 18, 2010 at 9:39 AM, Phil Stone <pkst...@ucdavis.edu> wrote:
> Welcome, Josh.
>
> I'll also put in a plug here for my synthesizer based on Jamie Bullock's
> granular synthesis engine:
>
> http://www.pkstonemusic.com/polygrainsynth.html
>
>
> Phil
>
>
>
> Derek Holzer wrote:
>>
>> Hi Josh,
>>
>> welcome on board! I also went from Reaktor (and Audio Mulch) to Pd, but
>> that was many years ago in the dark ages when I used woolly mammoths on a
>> treadmill to power my laptop, and cavebear bones as a physical interface.
>>
>> If you're into granular stuff, have a look at my Particlechamber
>> abstraction:
>>
>> http://macumbista.net/?page_id=514
>>
>> Due for an update after 7 long years sometime this spring or summer ;-)
>>
>> Best,
>> Derek
>>
>> Josh Moore wrote:
>>
>>> It's great fun, more stable than Reaktor which I think is yuck to
>>> begin with, and I'm mostly learning for the lack of good live granular
>>> synthesis on the mac.
>>
>
>

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