Hello, is it possible to increase depth like in 3D games?
I'm working with very large structures and would like to have a very deep perspective, but couldn't handle fair dimensions for scaling it into the z view. Is there an explanation or a patch somewhere that use the Depth Buffer ? only found this: http://www.opengl.org/resources/faq/technical/depthbuffer.htm tfar patko _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list