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++

Jack



Le mercredi 03 mars 2010 à 17:39 -0500, Hans-Christoph Steiner a écrit :
> I am trying to make a simple patch where the current video frame is  
> [pix_diff]'ed against the previous video frame.  I can get it going  
> manually, but I would like it to happen every frame.  I think I got  
> close, but did manage to create a bizarre effect:
> 
> 
> .hc
> 
> ----------------------------------------------------------------------------
> 
> I have always wished for my computer to be as easy to use as my  
> telephone; my wish has come true because I can no longer figure out  
> how to use my telephone."  --Bjarne Stroustrup (creator of C++)
> 
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#N canvas 592 134 450 300 10;
#X obj 140 50 gemhead;
#X obj 140 211 pix_diff;
#X obj 140 104 pix_video;
#X obj 140 241 pix_texture;
#N canvas 340 107 682 322 gemwin 0;
#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
-1 -1 1 1;
#X obj 102 161 r \$0-gemstart;
#X obj 102 182 select 1 0;
#X msg 102 214 create \, 1;
#X msg 177 215 destroy;
#X obj 102 239 t a;
#X obj 318 54 inlet;
#X obj 318 255 gemwin;
#X obj 318 100 t a a;
#X obj 318 287 outlet;
#X obj 350 128 route create destroy;
#X obj 350 150 t b;
#X msg 350 172 1;
#X obj 390 150 t b;
#X msg 390 172 0;
#X obj 350 195 t f;
#X msg 350 219 set \$1;
#X text 118 122 rendering;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 2 1 4 0;
#X connect 3 0 5 0;
#X connect 4 0 5 0;
#X connect 5 0 8 0;
#X connect 6 0 8 0;
#X connect 7 0 9 0;
#X connect 8 0 7 0;
#X connect 8 1 10 0;
#X connect 10 0 11 0;
#X connect 10 1 13 0;
#X connect 11 0 12 0;
#X connect 12 0 15 0;
#X connect 13 0 14 0;
#X connect 14 0 15 0;
#X connect 15 0 16 0;
#X connect 16 0 0 0;
#X coords 0 -1 1 1 85 40 1 100 100;
#X restore 315 28 pd gemwin;
#X obj 140 266 rectangle 4 3;
#X obj 233 175 gemlist;
#X obj 140 175 pix_separator;
#X obj 140 75 t a b;
#X obj 272 152 pix_separator;
#X connect 0 0 8 0;
#X connect 1 0 3 0;
#X connect 2 0 7 0;
#X connect 2 0 9 0;
#X connect 3 0 5 0;
#X connect 6 0 1 1;
#X connect 7 0 1 0;
#X connect 8 0 2 0;
#X connect 8 1 6 0;
#X connect 9 0 6 1;
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