ok ..so there should be no output issues, just the ugen's need to be implemented, rigth?
IOhannes, could you give a brief idea on what porting to double float is generally about? i suppose there should be some generic patern, right? i would consider trying to crack on with this ..if it's just a boring job with a lot of testing etc.. as my experience is quite little so far. also from what i can figure there is a little dilema - weather we should make all object to use any float size OR just work around what to do if the size is double ..hm, what if in a short time we would need bigger floats for some crazy reason.. On Wed, Mar 17, 2010 at 05:13:55PM +0100, IOhannes m zmoelnig wrote: > On 2010-03-17 16:33, errordevelo...@gmail.com wrote: > > > > or [osc~] is all we got working with doubles so far?? > > > > i guess most of the double-precision code is still the one i wrote. > which means, that the lookup-table generators (phasor~, cos~, osc~) are > not implemented at all. > soundfiles should work though. > > masdrt > IOhannes > _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list