ok ..so there should be no output issues,
just the ugen's need to be implemented, rigth?

IOhannes, could you give a brief idea on what porting to double float is
generally about?
i suppose there should be some generic patern, right?

i would consider trying to crack on with this ..if it's just a boring
job with a lot of testing etc.. as my experience is quite little so far.

also from what i can figure there is a little dilema - weather we should
make all object to use any float size OR just work around what to do if
the size is double ..hm, what if in a short time we would need bigger
floats for some crazy reason..

On Wed, Mar 17, 2010 at 05:13:55PM +0100, IOhannes m zmoelnig wrote:
> On 2010-03-17 16:33, errordevelo...@gmail.com wrote:
> > 
> > or [osc~] is all we got working with doubles so far??
> > 
> 
> i guess most of the double-precision code is still the one i wrote.
> which means, that the lookup-table generators (phasor~, cos~, osc~) are
> not implemented at all.
> soundfiles should work though.
> 
> masdrt
> IOhannes
> 

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