Hello Frank, Thanks for your answer. I will take a look at your [physigs] abstraction. For information, i have 10000 mobiles masses + 10000 immovables masses + 10000 links. So a lot of links ;) ++
Jack Le jeudi 08 juillet 2010 à 09:35 +0200, Frank Barknecht a écrit : > Hi, > > On Thu, Jul 08, 2010 at 02:13:34AM +0200, Jack wrote: > > I have a problem with MSD (exactly [MSD2D]). When i send [bang, get > > massesPos mamasse( to [MSD2D], the output order of the positions of the > > masses is not the same that the one which was given during the creation. > > Maybe you'd like to test my [physigs] abstraction? It's a pure vanilla > particle simulation that uses dsp objects to drive the mechanics and > stores everything in tables, so you always know the particle order. And > if you only need the order to be able to store positions in tables, > well, they are already in tables, so you don't need to do any copying. > > [physigs] has shown comparable speeds with pmpd in my tests. It's a bit > thwarted by the calculation of links which has to fall back to message > computations, but maybe you don't use links? :) > > Get it at http://github.com/footils/physigs and read my paper on the > LAC2010 site: http://lac.linuxaudio.org/2010/?page=program > > Ciao _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list