You can save some power by putting your arrays into tables so you can't see them. On my system, drawing graphical elements like that takes alot of power.
On Sun, Aug 1, 2010 at 5:35 AM, David Schaffer <schafferda...@hotmail.com> wrote: > Hi there, > > I recently built a midi CC sequencer abs. It helps me add some > timeline-based control to my patches. But I came across a problem I never > had to deal with before: CPU consumption. I realized I could'nt use more > than four instances of my sequencer before the patch would become > unmanageable (interface freezes, audio drops, and, finally... a crash) I > think this is related to the use of large size arrays. I would be grateful > if someone out there could point me to a better data storing/ CPU > saving strategy for my sequencer, maybe data structures? Thanks in advance. > > D.S > > http://www.flickr.com/photos/schafferdavid/ > http://audioblog.arteradio.com/David_Schaffer/ > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list