Another faster way is to use shaders. Start with the first example in 10.GLSL. ++
Jack Le mercredi 01 septembre 2010 à 03:23 -0700, Diego Azar a écrit : > Hi IOhannes, > > Thanks for the quick response, I need to change some pixels gray > values after an pix_data analisis. I might try to use a rectangle with > a translateXYZ, or something like that. > > Diego. > > --- On Wed, 9/1/10, IOhannes m zmoelnig <[email protected]> wrote: > From: IOhannes m zmoelnig <[email protected]> > Subject: Re: [PD] change pixel color value... > To: "Diego Azar" <[email protected]> > Cc: "PD List" <[email protected]> > Date: Wednesday, September 1, 2010, 8:22 AM > > On 2010-09-01 03:33, Diego Azar wrote: > > Hi list, > > > > Does anybody know of a Gem objets that let you change the > gray or color value of a certain pixel in the Gem window? I > mean, something like change de pixel x=310, y =200 to gray=0.5 > > > > [pix_rectangle] could be used for that, if you are sure that > you really > want to modify the pixes (a faster way would be to place some > properly > sized geo on top of the texture, but of course this might not > be exactly > what you need) > > fgmkasdr > IOhannes > > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
