that issue has already been clarified - it's again a collision of globally 
exposed new/delete operators. It can be fixed by defining FLEXT_USE_CMEM when 
compiling flext and flext-based externals.
gr~~~

Am 09.09.2010 um 15:32 schrieb Mathieu Bouchard:

> On Wed, 8 Sep 2010, cyrille henry wrote:
> 
>> I made a fresh compilation of msd2D. everything works ok, except when 
>> destroying a link in msd2D, and only if Gem is loaded, i've got a pd crash 
>> with : *** glibc detected *** pd: free(): invalid pointer: 0x085d0f9c ***
> 
> It's not necessarily the fault of either msd or Gem, and if it is, then it 
> can be hard to figure out which one it is. Use a debugger such as valgrind, 
> because it can trap bugs earlier in the chain reaction, quite often at the 
> first buffer-overflow or dangling-pointer bug, rather than at the end of a 
> chain reaction that causes glibc to bail out (or causes linux to say signal 
> 11). With valgrind you have more of a chance of being able to produce a bug 
> report that leads to a fix quickly.
> 
> _______________________________________________________________________
> | Mathieu Bouchard ------------------------------ Villeray, Montréal, 
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