3840x3840 = 14,745,600 pixels Each pixel is 4 bytes so 14745600 * 4 = 58,982,400 bytes
16 of those would be 943,718,400 bytes The textures would probably not fit on a 1GB GPU since the VRAM is also used for the display buffers too. On Thu, Oct 28, 2010 at 2:18 PM, Luka Princic // Nova deViator < n...@deviator.si> wrote: > Luka Princic // Nova deViator <n...@deviator.si>: > > > Mathieu Bouchard <ma...@artengine.ca>: > > > On Wed, 27 Oct 2010, IOhannes m zmoelnig wrote: > > > > [gemhead] > > > > | > > > > [GEMglGetFloatv GL_MAX_TEXTURE_SIZE] > > > or > > > [get max_texture_size< > > > | > > > [gf/gl] > > > > > > where [< is a messagebox you click on. > > > > > > iirc, a [gemwin] must have been opened though. > > > > > > thanks Mathieu and Iohannes. > > both of these worked. > > hey, > > this goes on... > if i make a grid 16 squares, each with a different 3840x3840 texture. > how much system RAM i need and how much GPU ram? > > > l. > > -- > sujet est machinique! > Nova deViator ¤ http://deviator.si ¤ http://skylined.org ¤ > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > >
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