Hi,
The binary 'just worked' on ubuntu 10.04. Haven't had much time to do
real testing though (opened, connected jack, test audio basically).
Could you elaborate a little on the gui improvements? Does this impact
(improve) performance with many gui elements (such as sliders,
numberboxes etc.)?
Thanks,
Lorenzo
Ivica Ico Bukvic wrote:
The front/back option works on as many selected objects as you like. Simply
select objects you wish to be moved, right click, and then select the desired
action. That said I do agree that it would be probably a good idea to also have
a keyboard shortcut and place them in the menu.
Jonathan Wilkes<jancs...@yahoo.com> wrote:
One comment about bring to front/send to back:
* I think I'd rather see this as "Edit" menu options that work on
all selected objects, rather than per object. This would be more
useful for those situations where people are building complex GUIs.
(And if necessary it could have a keyboard shortcut.)
This would allow the right-click menu to retain its simplicity
of having only those three options that are of general use to the
user. (I think bring to front/send to back is a wonderful feature
but it's definitely way more specialized than getting help,
GUI properties, or opening a subpatch).
One thing I'm noticing about the new connection icon: if I point the
mouse over an outlet and then move the mouse about 20-40 pixels to
the right, the connection icon remains even though it won't spawn a
wire if I click and drag.
-Jonathan
--- On Sun, 11/21/10, Ivica Ico Bukvic<i...@vt.edu> wrote:
From: Ivica Ico Bukvic<i...@vt.edu>
Subject: Re: [PD] call for testers for L2Ork iteration of pd-extended (based on
0.42.x branch)
To: Pd-list@iem.at
Date: Sunday, November 21, 2010, 4:52 PM
Also, forgot to mention in my original email this
version AFAIK fixes
all graph-on-parent bugs.
Just remembered a few more that some of you might find
useful:
*send to back/bring to front right-click menu for those of
you
interested in building more complex UIs
*auto-update of scrollbars when typing/resizing objects
*canvas always tries to fit the entire patch as best as it
can (it is
not any more 0,0 coord-centric, however, so it will not
reopen patches
the way they may have looked in the vanilla-version of pd)
*text editing has ctrl+home and ctrl+end traversal between
space-delimited words
*"select all" is context sensitive (so when editing an
object select all
will select all its text rather than all objects on the
canvas)
*select/cut/copy/paste is universal (works seamlessly
across text fields
and canvas)
*commands are ignored in contexts where they have no
purpose (e.g.
create an object shortcut invoked on the main canvas should
have no
effect)
*improved accuracy of canvas reporting it has been changed
Cheers!
Best wishes,
Ico
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