Le 16/02/2011 21:08, rainer _ a écrit :
...wow! thats a a lot more sophisticated than my approach! thanks!!! unfortunatly i can´t 
get "02.nfp-help.pd" patch to run and i´m not that much into this gl objects....
what are the error?


don´t get me wrong - i can also run GEM 0.92.3. but since after 0.90 versions mark danks 
"counter" object disappeared for no reason i still use 0.90 mostly. later 
version breaks about 90% of my old GEM patches.

counter disappear because there is no reason to include it in Gem.
you can make a counter abstraction in few minutes.
there are plenty of them.

c

probably time to switch to vvvv and the multiscreen object/node/whatever...
it's sad to hear that you want to switch to vvvv because of a missing counter.

c


thanks again,

ra



 > Date: Wed, 16 Feb 2011 17:45:32 +0100
 > From: c...@chnry.net
 > To: jep...@hotmail.com
 > CC: pd-list@iem.at
 > Subject: Re: [PD] GEM - edge blending and polygon smooth
 >
 > hello,
 >
 > Le 16/02/2011 13:43, rainer _ a écrit :
 > > hi,
 > >
 > > i´m currently working on a patch for a multiscreen / multiprojector 
installation. I know, probably vvvv is the better choice to do this - but first i 
want to try it with GEM. i started with two screens, two pd instances, two gemwins 
framesynced over netsend/receive on one machine. for edgeblending i use pix_takealpha 
and a matching tif with alpha channel.
 > >
 > look at a thread named "soft edge" on this mailling list.
 > there a mail I send at then end of december that offer a patch that can do 
this kind of soft edge.
 > but you have to create only 1 windows that is on both screen.
 > (so you only have 1 pd)
 >
 > > at this point the first question appears: is there an object in GEM to 
adjust gamma and can elevate blacklevels ???
 > i think everything that concern pixel value should be computed in Gpu (so 
with shader) for performance reason.
 >
 >
 > >
 > > for a rudimental imagewarping i textured the whole thing on a 4-point 
polygon. the next problem: on excessive warping poor edges appears on texturing - 
i´ve tried polygon_smooth but it seems that it does not do anything...is there a more 
elegant way to get smooth imagewarping???
 > i recently upload a Gem example for doing this.
 > here it is.
 >
 >
 >
 > >
 > >
 > > thanks & best regards,
 > >
 > > rainer
 > >
 > > p.s. i´m still on GEM 0.90
 > ???
 > really?
 > according to files date, this release was made in 2004.
 > lot's of work have been made since.
 > it's time to upgrade.
 >
 > c
 >
 > >
 > >
 > >
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