[pd twinkle-twinkle-or-something]
|
[expr $f1 ???] <- put operators and numbers here!
|
[pd some-oscillator~]
|   \
[dac~]

Or just have them use arbitrary binops in place of expr if you want to 
go that way.

In other words, give them a way to just hack away at a specific part 
of the object chain, then you can go in a lot of different directions.  
Like just showing them how + or - can change the key, to scaling the 
melody with / and *, and then really hacking away at it with % and 
random.  You could do the same thing but in terms of rhythm (or 
harmony, or texture).

Then have a contest to see who can get it to sound the furthest from the 
original melody.  Exploit their natural inclinations to exploit 
their natural inclinations.

-Jonathan

--- On Wed, 3/23/11, Joe <potaxpo...@gmail.com> wrote:

> From: Joe <potaxpo...@gmail.com>
> Subject: Re: [PD] math + music examples
> To: bra...@subnet.at
> Cc: pd-list@iem.at
> Date: Wednesday, March 23, 2011, 10:43 PM
> On Wed, Mar 23, 2011 at 11:14
> AM,  <bra...@subnet.at>
> wrote:
> > what kind of math problems are you talking about?
> 
> it could be anything, but not too advanced, cause it's for
> young kids
> of course. some ideas i have:
> - basic operations (+  - * / ) on rhythmic patterns
> - something involving sequences/series (permutations, etc)
> - nth term
> 
> > give me a glue, so i can find something out of my
> punch of work, couse my
> > math is also very basical
> 
> well that's no problem in this case i think! so is mine :p
> looking
> forward to your ideas!!
> 
> oh and thank you cody and mitchell for the suggestions!!
> 
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