nice!!

i did try the samplerate thing, but without your 0xff and /256 additions, it
was sounding awful.

this sounds pretty rad now.



On Tue, Oct 18, 2011 at 11:39 PM, martin brinkmann
<m...@martin-brinkmann.de>wrote:

> On 10/18/2011 03:36 AM, hardoff goes bananas wrote:
>
> > the main dilemma here is that the patch runs at normal samplerate and
> > bitrate.
>
> lower samplerates are possible with smaller numbers as input for the
> "counter", and rounding to int
>
> > i think to get the sound close to the original code examples, you're
> going
> > to have to somehow force the calculations all to be done with 8bit
> floats,
> > rather than pd's internal 32 bit (or whatever)
> > I still can't get my head around how to do that.
>
> i got it a little closer to the original after applying & 0xff like in
> the javascript on the site, and dividing by 256 (instead of scaling by
> 256 to fit into short), maybe there is still a lsb/msb issue though.
>
> bis denn!
>         martin
>
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